Equipment - NFT
NFTs equipped in plushies to fine tune their combat strategy. Equipment modifies stats and enables stance trees with passive bonuses for adaptability.
They are split into three classes: weapons, headgear and armor.
Equipment has its own stats tied to its quality and can be produced by players through the Crafting meta activity.
They are classified by Tiers, which do not affect gameplay, but allow access to higher Divisions. The higher the Tier, the more expensive the crafting.
New equipment set options will be added as a content pack, but always with horizontal progression, that is, increasing strategic diversity, never as vertical progression that would make previous versions obsolete.
Max Supply | Mint | Cost | Variation |
Unlimited | Crafting | Materials Gems | Limited, new sets may be added for more tactical layers |
Activities | Usability | Appereance Traits | Meta Traits |
PVP Trade | Strengthen plushies Modify tactics Customize appearance Burn materials | Category Set | Category Set Stats Tier |
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