Tokenomics
Last updated
Last updated
Tokens | $Anima | Materials | Governance |
---|---|---|---|
Supply | Limited | Unlimited | Limited |
Distribution / Mint | PVP victories | PVE raid victories | TBA |
Usability / Burn | Mint Plushie Guardians Future products | Mint Equipment | TBA |
$Anima and Materials will be 100% produced in-game.
There is no distribution, sale, or reserve of tokens for teams, advisors or investors, not even staking with passive gains. The only way to generate these tokens is by playing.
Thus we avoid the practice many projects use to collect funds, but that leads to asset dumping and high volatility, resulting in economic collapse.
By extension, the team does not realize immediate financial gains, depending on the long-term franchise expansion to earn profits.
$Anima will be burned in the production of new Plushie Guardians NFTs, with the cost increasing with each new generation. Materials are burned in gear crafting.
In the future, $Anima will be used in products targeted at final consumers, keeping its production exclusive to the game, thus returning external capital to P2E.
Equipment creates a power unbalance in PVP, spurring a race for materials to be on the winning side. The more players use their daily energies in PVE matches to excel in PVP, the lower the $Anima production.
This way, PVE activity and materials act as an alternative gain source and also a device in $Anima's inflationary pressure reduction.